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Free research papers and essays on topics related to: computer graphics

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  • Artificial Life - 644 words
    Artificial Life Artificial life (commonly called a-life) is the term applied collectively to attempts being made to develop mathematical models and computer simulations of the ways in which living organisms develop, grow, and evolve. Researchers in this burgeoning field hope to gain deeper insights into the nature of organic life as well as into the further possibilities of COMPUTER science and robotics (see ROBOT). A-life techniques are also being used to explore the origins and chemical processes of metabolism. Some investigators have even proposed that some digital "life" in computers might already be considered a real life form. Background The term artificial life was coined in the 1980s ...
    Related: artificial, artificial life, life research, real life, computer graphics
  • Computer Animators - 1,360 words
    Computer Animators Computer Animators Animation as an art form has been around for almost one hundred years. From the earliest days of hand drawn cels, individual pictures strung together, to the complex rendering of 3-D virtual worlds, animation packs peoples' lives. Do you wonder how the computer-animated movies are made or want to become a computer animator? Computer Animation is a fast growing field. There are many different areas to of animation, computer animation is what this paper is about, history of animation and how it came to be and how to get there and what computer animators do for their job is what is in this paper. Animation was first developed in 1906 by Stuart Blackton, a y ...
    Related: computer animation, computer games, computer graphics, computer programming, computer skills
  • Computer Upgrade - 1,126 words
    Computer Upgrade With increasing popularity of computer games, and multimedia home PC users often need an unexpensive computer system upgrade. By building a custom computer one is able to combine componenets, and operating system to provide maximal gaming performance. Computers are often called number manipulators, because of their ability to run millions of mathematical operations per second (White 43). Computers use binary system of numbers, which allows them to operate system of microscopic switches called transistors found inside of computer chips. Binary system is defined as counting system that uses two digits one and zero (Gookin 49). A transistor is a basic building block of microchi ...
    Related: computer games, computer graphics, computer programming, computer software, computer system, computer systems, personal computer
  • Fractal Geometry - 589 words
    Fractal Geometry Fractal Geometry Fractal geometry is a branch of mathematics having to do with fractals. Fractals are geometric figures, just like rectangles, circles and squares, but fractals have special properties that those figures do not have. In geometry two figures are similar if their corresponding angles are congruent in measure. Fractals are self-similar meaning that at every level the fractal image repeats itself. An example of self-similarity would be a triangle made up of triangles that are the same shape or are similar to the whole. Another important property of fractals is fractional dimensions. While in Euclidean geometry figures are either zero dimensional points, one dimen ...
    Related: fractal geometry, geometry, stock market, real world, graphics
  • History Of Computer Animation - 1,780 words
    History Of Computer Animation To look at him, you would not think that Phil Tippett is the creator of some of the most horrific and terrifying monsters ever witnessed by the human race. A quite normal-looking man of average height, with thinning grey hair, he has been at the forefront of movie animation for almost three decades. Phil Tippett is one of the greatest animators of all time, starting off with the age-old techniques of stop-motion and then moving on to the technical computer generated wizardry of today. I chose to write about him because I greatly admire the work he had done in the industry and he has witnessed first hand the technological advances that have occurred during the co ...
    Related: animation, computer animation, computer graphics, history, real world
  • Is 490 - 1,419 words
    IS 490 SPECIAL TOPICS Computer Graphics May 6, 1996 Table of Contents Introduction 3 How It Was 3 How It All Began 4 Times Were Changing 6 Industry's First Attempts 7 The Second Wave 10 How the Magic is Made 11 Modeling 12 Animation 13 Rendering 13 Conclusion 15 Bibliography 16 Introduction Hollywood has gone digital, and the old ways of doing things are dying. Animation and special effects created with computers have been embraced by television networks, advertisers, and movie studios alike. Film editors, who for decades worked by painstakingly cutting and gluing film segments together, are now sitting in front of computer screens. There, they edit entire features while adding sound that is ...
    Related: virtual reality, computer system, football league, trends
  • Is 490 - 1,443 words
    ... Starfighter in 1984, the answer was still a decided no. Both of these films were touted as a technological tour-de-force, which, in fact, they were. The films' graphics were extremely well executed, the best seen up to that point, but they could not save the film from a weak script. Unfortunately, the technology was greatly oversold during the film's promotion and so in the end it was technology that was blamed for the film's failure. With the 1980s came the age of personal computers and dedicated workstations. Workstations are minicomputers that were cheap enough to buy for one person. Smaller was better, aster, an much, much cheaper. Advances in silicon chip technologies brought massi ...
    Related: computer technology, digital age, computer animation, studio
  • Math Report Fractal Geometry Fractal Geometry Is Not Just A Chapter Of Mathematics, But One That Helps Everyman To See The Sa - 1,309 words
    Math Report Fractal Geometry Fractal Geometry is not just a chapter of mathematics, but one that helps everyman to see the same old world differently". - Benoit Mandelbrot The world of mathematics usually tends to be thought of as abstract. Complex and imaginary numbers, real numbers, logarithms, functions, some tangible and others imperceivable. But these abstract numbers, simply symbols that conjure an image, a quantity, in our mind, and complex equations, take on a new meaning with fractals - a concrete one. Fractals go from being very simple equations on a piece of paper to colorful, extraordinary images, and most of all, offer an explanation to things. The importance of fractal geometry ...
    Related: everyman, fractal geometry, geometry, math, computer program
  • Media Violence - 756 words
    Media Violence BLOOD! GUNS! DEATH! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TV heroes endorse tanks of noxious,flesh-eating gas The complex age of elaborate laptops, portable color televisions in every room, and pocket radios the size of a basic calculator have all taken their toll on American society. In a furious outburst reflecting the contemporary society in which we live, television has come to represent all that is evil and wicked for our children. Through gruesome, explicit, and often unrealistic portrayals of death and violence, the impressionable clay of our children's minds are being molded into vicious statues incapable of comprehending the gap between what is real and what is injurious ...
    Related: media, media violence, television violence, violence, violent media
  • Nintendo - 1,147 words
    Nintendo Nintendo SEGA's Strategy SEGA's strategy is to become a world leader in video entertainment. Their strategic intent is to build an entertainment empire. To achieve this, SEGA has adopted a technology oriented strategic plan that focuses on acquiring and maintaining competitive advantages in fields such as multimedia, computer graphics, virtual reality, and high tech amusement theme parks. The research and development spending has been boosted to capture the market before the competitors. SEGA's strategy is characterized as first at all cost since the burn they took from Nintendo on the release of the 8-bit system. SEGA has competed in both the in-home and out of home video entertain ...
    Related: nintendo, video game, product line, entertainment industry, television
  • Nothins Gonna Stop The Flow - 1,804 words
    Nothins Gonna Stop The Flow Nothins Gonna Stop the Flow Yo, do you like these? I asked Damian. He was sitting on my bed, disinterestedly watching me model half my wardrobe in front of the mirror. He shrugged, tendrils of smoke creeping from the corners of his mouth. I guess. As he spoke, a huge plume of smoke leapt from his lips, filling the room with a sweet smell. Lemme get a hit of that, I gestured towards the glass pipe. He handed it to me, and I quickly lost interest in finding the right pair of pants. You like this? I asked him, nodding towards the stereo speakers. Jungle beats were pounding from them. Yeah. Did you mix this? Nah. Chris made it for me. I returned the colorful bowl to h ...
    Related: flow, mind and body, high heels, computer graphics, distorted
  • Tell Me Your Dreams - 1,692 words
    Tell Me Your Dreams The latest novel written by Sidney Sheldon, "Tell Me Your Dreams", is about three stunning young women. Their names are Ashley Patterson, Toni Prescott, and Alette Peters. They all live in Cupertino, California and work at Global Computer Graphics, a successful, fast-growing young company with two hundred employees in Silicon Valley. Ashley Patterson is a confused woman, but is smart and beautiful. Shes lonely, timid, and certainly convinced shes being stalked. Toni Prescott is an insolent, British flirt with a passion for Internet dating and cabarets. Alette Petters is a wannabe artist who chooses quiet, dreamy weekends with handsome painters. Ashley reminds herself of h ...
    Related: dreams, personality disorder, modern art, multiple personality disorder, multiple
  • The History Of Graphic Artsdesign - 1,231 words
    ... g the 1950's and 1960's the world moved towards photo compositions that used machines with unpredictable changes. Technological advances started in 1961 by IBM opening the door to the type of graphic design we know today. IBM created a machine that had the capability of changing its characters to different faces and sizes. In 1960 the introduction of "dry" transfer lettering, which was a clean non-messy lettering system appealed to many graphic designers and paved the way for the desktop publishing systems of today. (Laing,5 ) The quick success of dry transfer lettering led to a sense of fun in type face design; people could now create special effects through distortion and trickery, by ...
    Related: graphic, graphic arts, graphic design, graphic designers, history
  • The Technology Of Plasma Display Panels, Or Pdps, Is A Very New One The - 1,258 words
    The technology of Plasma display Panels, or PDPs, is a very new one. The release of these flat paneled televisions began around 1996. There isnt yet a company who has come out with a display panel with the contrast and/or color quality of the regular CRT displays. PDPs are hoped to obtain this quality through more advanced research, to allow them to lower prices and have them hang on the walls of all homes. This would eliminate the need for TV stands and the extremely heavy, large screen CRT TVs, thus also cutting down on shipping charges for mail order. PDPs have a somewhat similar function to that of the CRT with the process of exciting Phosphors, to glow and produce an image. Plasma Displ ...
    Related: display, plasma, technology, computer graphics, large screen
  • The Tortuous Path Of Early Programming - 1,787 words
    The Tortuous Path of Early Programming. In the perpetual darkness more than two miles below the surface of the North Atlantic, a submersible sled slowly traced the alpine contours of the ocean bottom in the summer of 1985. Named the Argo after the ship in which the legendary Greek Hero Jason sought the Golden Fleece, the 16-foot-long craft resembled a section of scaffolding flung on its side and stuffed with equipment, Powerful lights, sonar, Video cameras. Far above, arrayed in front of a video screen in the control room of the U.S. Navy research vessel Knorr, Members of a joint French-American scientific expedition intently watched the images transmitted by the submersible as it was towed ...
    Related: computer programming, programming, programming language, programming languages, solving problems
  • Use Of Haptics For The Enhanced Musuem Websiteusc - 1,735 words
    Use Of Haptics For The Enhanced Musuem Website-Usc Use of Haptics for the Enhanced Musuem Website-USC Interactive Art Museum Our mission for the Enhanced Museum project is to explore new technologies for the exhibition of three-dimensional art objects (Goldberg, Bekey, Akatsuka, and Bressanelli, 1997; McLaughlin, 1998; McLaughlin, Goldberg, Ellison, and Lucas, 1999; McLaughlin and Osborne, 1997; Schertz, Jaskowiak, and McLaughlin, 1997). Although it is not yet commonplace, a few museums are exploring methods for 3D digitization of priceless artifacts and objects from their sculpture and decorative arts collections, making the images available via CD-ROM or in-house kiosks. For example, the C ...
    Related: orlando florida, temple university, computer graphics, ellison, strain
  • Virtual Reality - 873 words
    Virtual Reality What is Virtual Reality? The term Virtual Reality (VR) is used by many different people and currently has many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. However, the general concept of the systems goes way beyond that. "Virtual Reality is a way for humans to visualize, manipulate and interact with computers and extremely complex data" The visualization part refers to the computer generating visual, auditory or other sensual inputs. The images are graphical renderings of a world within the computer. This world may be a CAD model, a scientific simulation, or a view into a da ...
    Related: virtual, virtual reality, research program, traffic control, robot
  • Virtual Reality - 1,280 words
    Virtual Reality Virtual Reality is a creation of a highly interactive computer based multimedia environment in which the user becomes a participant with the computer in a "virtually real" world We are living in an era characterized by 3D virtual systems created by computer graphics. In the concept called Virtual Reality (VR), the virtual reality engineer is combining computer, video, image-processing, and sensor technologies so that a human can enter into and react with spaces generated by computer graphics. In 1969-70, a MIT scientist went to the University of Utah, where he began to work with vector generated graphics. He built a see-through helmet that used television screens and half-sil ...
    Related: virtual, virtual reality, global village, real world, react
  • Virtual Reality Technology And Society - 1,998 words
    ... ting, manipulating, and representing the various components mentioned before. Computer application programs written to allow the presentation of graphic, audio, and perceptual information allow the "user" to enter the virtual world. The computer and it's programs must then handle the input from the user in order to realistically simulate their interaction with that artificial reality. The computer hardware and software capable of implementing virtual reality range from home computer systems costing around $5,000 to the high-end Silicon Graphics, Inc. workstations costing over $100,000 (Newquist 1992, 95). Although the price of the computer hardware and software has been one of the major ...
    Related: computer technology, technology, technology and society, virtual, virtual reality
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